Summary of Ranks
| Class | Showdown in the Badlands | Overall | 
| Death Knight | 8 | 10 | 
| Demon Hunter | 4 | 3 | 
| Druid | 1 | 4 | 
| Hunter | 9 | 7 | 
| Mage | 11 | 9 | 
| Paladin | 3 | 5 | 
| Priest | 7 | 11 | 
| Rogue | 5 | 2 | 
| Shaman | 6 | 8 | 
| Warlock | 2 | 1 | 
| Warrior | 10 | 6 | 
| Class | Showdown in the Badlands | Overall | 
| Death Knight | 8 | 10 | 
| Demon Hunter | 4 | 3 | 
| Druid | 1 | 4 | 
| Hunter | 9 | 7 | 
| Mage | 11 | 9 | 
| Paladin | 3 | 5 | 
| Priest | 7 | 11 | 
| Rogue | 5 | 2 | 
| Shaman | 6 | 8 | 
| Warlock | 2 | 1 | 
| Warrior | 10 | 6 | 
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The problem with the DK rune system is less that it’s “too restrictive” and more that there is not enough incentive to run decks that aren’t mono-rune. This is less of a problem with Frost-Unholy since there is some support for deathrattle decks there, but there is no reason at all to run a Blood-Frost deck, and the only Unholy-Blood archetype that currently exists (Handbuff) isn’t interested in running Maw and Paw or A Fistful of Corpses. It’s true these two cards don’t really make sense in their current iteration but a better solution would be to design them to also work in a potential Blood-Unholy archetype rather than just knocking off an Unholy rune and calling it a day.
The way the rune system should ideally work is that the more general, building-block type cards should have one or no rune. The more runes a card has, the more powerful and specialized it should be. However, two-rune cards should still be designed to work in multiple archetypes. With that in mind, Reska, the Pit Boss is a good example of a well-designed two rune card since it synergizes both with the corpse-heavy Rainbow DK and the UUF Deathrattle DK. If neither of those archetypes pan out and they “buff” Reska by removing a Frost rune I’ll be pretty disappointed, since that’ll create even less incentive for players to try out interesting rune combinations.