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  1. You said that people were asking for actual win conditions and they gave us but people still complain. What you don’t seem to get is that control players weren’t asking for games to end before turn 10. What they wanted was a win condition for Control Priest so that it would stop trying to win through sheer RNG nonsense. And they did give us that (quest reward). Problem is: they made all other win conditions so insanely fast and efficient that it literally doesn’t matter. Other decks draw so fast and have so much burn that Quest Priest simply can’t survive to fulfill its own win condition. And other slower strategies ended up suffering because of that as well. Games ending before we even reach 10 mana is completely ridiculous.

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