Plague Scientist is a 3 mana 2/3 that requires a combo to give a minion poisonous. This is a 1 mana 1/2 battlecry with the same effect, restricted by the murloc tribe. Toxfin is completely busted and gives aggressive murloc decks the ability to nuke down taunts with ease. Works so incredibly well in Shaman alongside Soul of the Murloc.
A 1 mana Fungal Enchanter, this card made us re-evaluate Heal Druid as well as Control Priest builds. Such good value for what it does at the cost of nearly nothing. Might sneak in.
Classes: Druid, Priest
An Elemental River Croc. Nothing to see here.
Neat little card that provides pseudo removal. The beast tag makes it a relevant option for Hunter, a class lacking in good 2-drops, but we can see other classes using it as well for their own synergies.
Classes: Hunter, Warrior, Shaman, Druid
Very strong Silence Priest enabler. Might also be relevant in Handlock due to its affinity to Watchers.
Classes: Priest, Warlock
Cute idea but we just don’t believe in minions that have 0 attack and aren’t eggs.
A Totem Golem for Secret Paladin without overload. This deck also has a Fiery War Axe. Talk about pushing an archetype!
Seems great when it activates but isn’t that easy to fit in a deck. Still a baseline 3/2 for 2, so its worse case scenario isn’t even that bad. Might help its chances of seeing play.
Evil Cable Rat
Good value card that’s flexible. Can be considered a serviceable turn 3 play that generates tempo often, so comparison with Novice Engineer is not reflective of its power level. Might be sleeper strong and ends up in multiple decks.
Classes: Druid, Hunter, Rogue, Shaman, Warrior
The first competitive Rager minion? This card will usually be very strong if it’s being played in a deck with high health minions. Priest immediately springs to mind as a great fit, and it might help the class establish some aggression in its playstyle. Handlock, if it becomes a real deck, should also play this.
Classes: Priest, Warlock
Worse Spider Tank, because your opponent gets to attack with his 2/2 first. Pretty terrible card.
Not as bad as it looks, but still bad.
Cute turtle man. If we cared about healing for 3, we’d play Farseer.
Piques your curiosity, but if we want to play a bunch of stats, it’s less likely we’re hoarding resources in hand. This card is unlikely to find a home that makes sense.
Soldier of Fortune
Priest has a better silence target at 4 mana. We should know by now that we don’t want to give our opponent mana.
This is a pretty good neutral taunt. Not amazing but may find its way to decks, especially in tournaments.
A card that’s almost good enough to escape the label of pack filler but is likely not constructed material.
Strictly better than Archmage, which is outrageous. sToP tHe PoWeR cReEp.
Where is my Sludge Belcher.
Savannah Low Man.
Great waifu material. Will marry. Won’t play in constructed deck.
So where does he shove his fist, Team 5?
Good tech card against burn-centric combo decks, so might see tournament play in specialist format. Likely too narrow to consistently see play on ladder.
Another strong Silence Priest/Handlock minion. These two archetypes have received quite a neat package of neutral cards.
Classes: Priest, Warlock, Mage
So much effort to write a long battlecry description about pack filler. Impressive.
Relevant tech card against combo decks utilizing low minion counts. Serviceable taunt against Aggro. Reminiscent of Dirty Rat, but weaker. Don’t put this in your constructed decks on day 1, noobs.
If it wasn’t for those pesky, better Hearthstone cards….
One of the stronger neutrals in the set. Strong consideration for every deck that plays expensive spells and may even encourage decks to incorporate more of these spells. Enormous tempo swing when played and can hit face.
Classes: Druid, Mage, Priest, Shaman
It’s those God damn imps again.
Violet Teacher on crack.
Everyone, slither in here!
Bigger abomination. Probably still not good.
If we’re playing a lot of 1-drops, we’re an aggressive deck that wants to kill people. Playing a 3-mana minion with 1 attack doesn’t kill people. Seems like a card that could be mildly relevant in aggressive mirrors, and even then, the body makes it hard to play on curve when behind.
This card is almost good enough for many decks, and there’s a chance it could slip into one of them, but it’s more likely to be snubbed. Hunter would run this minion if not for Master’s Call. Shaman and Druid might be tempted but ultimately have better options. Warlock won’t be playing Jumbo Imps.
Earthen Might/Menacing Nimbus nerf.
This thing again? Didn’t we tell you to take a portal out of here?
Another relevant and potentially powerful anti-combo tech card that will be mostly effective in tournaments and mostly played by noobs on ladder despite countering 5% of the meta. Don’t be a noob.
This card is quite powerful, and has a lot of potential to see play, especially in the scenario of token decks re-emerging in the absence of Spreading Plague. With both Druid and Shaman looking well equipped to leverage Bloodlust and Savage Roar, this card can destroy small and sticky boards generated by Soul of the Forest/Murloc by itself. This minion can also act as another copy of AOE for classes that either lack good board clears or don’t have enough of them. Just a good tech for board flooding decks that might become a consistent choice for some classes.
Classes: Druid, Paladin, Priest
Big Bad Archmage
Power of Creation: the neutral version. We would normally not give this card the time of day, but this is a strong target for both Eureka and Muckmorpher, and since we’re high on this potential archetype, we’re giving this one a tentative ‘maybe’.
Very powerful card that can be easily abused by multiple classes that have strong non-targetable spells. Any deck that has a package of these spells will strongly consider including Vargoth, and it’s hard to predict where it ends up because its potential is so vast. We will be very surprised if it doesn’t make it into Control Warrior builds, specifically.
Classes: Druid, Priest, Rogue, Shaman, Warrior
This card’s flashy effect drives us to immediately scramble for late game combos where it would be busted, and it’s hard to find any combos that are relevant at all. However, this card is just meant to serve as a draw engine for minion centric decks that tend to have a lot of battlecry minions, and in those decks, this card could be nuts. For a 5 mana 4/5, even drawing one card is a good deal. Draw multiple cards, and you’ve done very well for yourself. Zoo Warlock, Midrange Shaman, Dragon Warrior, Conjurer Mage and Burger Rogue are notable mentions.
Classes: Mage, Rogue, Shaman, Warlock, Warrior
A card that’s only good when you reach fatigue is usually a bad Hearthstone card, and this chef takes the cake. We’re aware of Myra’s Unstable Element, and their interaction does not interest us whatsoever. If we play MUE, we’ve already won.
Probably the most overrated card of the set. It’s another card that’s only relevant in fatigue situations. However, it’s not unplayable, and can be used as tech card in a control deck meant to beat another control deck by extending the fatigue clock. However, we very much doubt that the fatigue clock will be relevant in most matchups in Hearthstone in the new expansion. Elysiana is potentially relevant in tournaments and as a win condition in fatigue style decks, but it’s very weak in any other scenario.
Classes: Priest, Warlock, Warrior
The mother of all combo cards, Jepetto Joybuzz is a minion tutor with a mega-Thaurissan effect, and is a huge enabler of low minion density combo decks. Just imagine this card in Malygos or Togwaggle Druid of the last year and try not to throw up on your screen. It’s very hard for us to envision the next 2 years without seeing Jepetto Joybuzz become a meta defining factor at some point. It explains why Hecklebot and other anti-combo cards were printed in this set. They were probably insurance.
The possibilities of Jepetto are endless, and it may not necessarily only be used in the way we’ve described. It could just fuel a deck with plenty of strong static effects attached to minions. The classes best equipped to abuse Jepetto are the usual suspects with burst damage capabilities: Malfurion, Anduin, Jaina and Valeera love to go un-interactive whenever they get the chance.
Classes: Druid, Mage, Priest, Rogue