This card looks strong in theory, but it has a big problem with the current set: lack of good sacking targets. It’s never worth playing this card to sacrifice tempo, so unless there’s a deathrattle minion that we want to kill, such as a Devilsaur Egg or a Carnivorous Cube, this card will struggle to find its way to decks. With the cards available, we don’t see much use for Evil Genius, so we’re giving it an outside chance of making it.
We don’t have much hope for an Imp focused Zoo Warlock if this is the card we’re expected to build around. Scheme just sucks. Even if we keep it in our opening hand, it’s a tempo negative play on turn 3. This is also a horrible card to draw off the top, something Zoo Warlock heavily relies on. This is a no go for us.
Interesting card with a cool mechanic, providing us with an immediate source of healing. The problem is obvious: we can’t rely on the healing due to its randomness, and the minion itself is terrible for its cost. The healing effect can be somewhat controlled if we run Sense Demons, but this is still not too enticing of a proposition.
One of the most difficult cards to evaluate. The easiest way to simplify the power of this card is that it promotes decks that are highly reliant on a specific draw to win the game. We just can’t see that deck in Warlock. This card is nowhere near worth it just to run in order to have another “mulligan”, because it creates card disadvantage and is a dead draw itself. Unlikely to surprise us.
Two effects in one card. The problem is we almost never make use of both effects in one turn, making one portion of the card almost always useless and not worth spending mana on at any point in time. A 3 mana +1 attack buff is weak, and so is a 3-mana Arcane Explosion. Grouping them together doesn’t make this card suck any less.
If this is what Team 5 wants us to kill with Evil Genius, we don’t want to listen. This card is worse than Fungalmancer in every way. Horribly slow, requires another card to activate and even then, it’s a wasted body. Do. Not. Want.
We can’t figure out what the point of this card is. We’re wondering if this is a riddle that only a few can solve. If you have an idea what scenario could possibly ask for 6 mana to be spent in order to create this effect, we’d love to know. If this is supposed to kill Imps in Zoo for us to summon slightly bigger bodies, we’re going to be depressed.
Yet another terrible card. Don’t be fooled, Jumbo Imp is horrid. Even in the best-case scenario where the universe aligns for this card to be good, it can never be played earlier than turn 4 or 5. This makes it a bad mulligan keep, which is the whole point of this card. This is terrible when drawn off the top for obvious reasons.
Finally, a good card for Warlock. Elise’s Golden Monkey attached to a good taunt body. This may find itself in Zoo Warlock lists as a late game value bomb that can turn games on its head with Life Tap. We could see it being played in slower decks, but it seems most suitable for an aggressive list that focuses on pressuring the opponent and then falling back to Rafaam when it needs a plan B.
Fel Lord Betrug
If you haven’t gotten the memo, Warlock cannot cheat out demons anymore in standard format. This makes Betrug an 8-mana 5/7 with no immediate impact. Betrug/Plot Twist is a pipe dream combo that’s very unlikely to be relevant. This legendary is just a sad reflection of one of the worst class sets we’ve ever seen, in an otherwise powerful expansion overall.
Year of the Raven Sets Rank: 6th
Rise of Shadows Set Rank: 9th
Overall Power Ranking: 9th
Warlock’s set in Rise of Shadows looks like a disaster. As other classes have received overwhelming power, Gul’dan has been left with laughable junk that may bring him to his knees. Warlock’s late game sustainability looks so incredibly weak that Zoo Warlock might be the class’ best shot at relevance, and if it wants to be successful, it probably doesn’t want to play all those damn imps. Taking this set into consideration, should Zoo Warlock or Handlock (which got some neat neutral cards this set) fail to make it into the meta, Warlock is in danger of reaching the dumpster and staying there until the summer.