The Comprehensive Whizbang’s Workshop Preview

In this article, we will review the new cards, evaluate the strength of each class set and rank the sets against each other. We will also be ranking the classes, which is very difficult to do but it’s fun. We’re very good at evaluating cards once we see them being played live, but without data, the process becomes educated guessing. Much like everyone else, we are likely going to be wrong about a bunch of stuff. Keep that in mind.

In addition, we will be producing a theory-crafting article in which we will present you with ideas on what kind of decks could be successful from each class in Whizbang’s Workshop. It will be released on Monday, March 18th, a day before the expansion’s launch.

We’ve assessed cards based on their potential strength and scored them accordingly from 1 to 4 based on the guidelines below.

4- Meta-defining, or an extremely powerful card we have great confidence will see play. Translation: Busted!

3- Very strong card that we’re confident will see play. Translation: Nice!

2- Decent, or niche card with potential to see play. Translation: Okay!

1- A card we don’t believe will see competitive play, for whatever reason. Translation: Meh!

For neutral cards that we believe will see play, we’ve also listed the classes or decks that are most likely to use them.

Each class piece ends in final thoughts regarding the class’ prospects and its rankings.

Whizbang’s Workshop Set rank: How strong is the class’ new set?

Overall Power Ranking: How strong are the class’ prospects based on the entire standard card pool?

 


 

 

Spoilers: Whizbang’s Workshop Summary of Ranks

 

1 Comment

  1. Good read overall, but the write up on Timewinder Zarimi is a bit over the top. It just screams, “Blizz, if you’re reading our article nerf this card now!”, and I think it’s way too early to jump to that conclusion. Time Warp effects are strong, but it’s no more strong than OTK card strategies; one could argue it’s actually weaker cause you need two turns in a row to win when other decks can OTK.

    A weakness with Timewinder Zarimi that shouldn’t be ignored is its reliance on dragon tribe. Can’t just put in any deck, must devote enough other cards to get to 5 dragons.

    TLDR – Let’s try not to put a target on cards to nerf before they’re actually a problem.

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