This is a very good card that will likely see play in many Warrior decks because it offers a strong turn 2 to a class that doesn’t really have one. You can think of it as a new Stonehill Defender. It will also very often discover Warrior class taunts (including itself), which is very relevant if we’re looking to abuse Tomb Wardens and Armagedillo.
An excellent rush minion that can deal 6 damage to a single target or 3 each to two targets. Extremely versatile and should be a strong addition to the common rush package alongside Militia Commander, Town Crier, and Zilliax. This package should be played in every Warrior deck, which means that Reckless Mummy is extremely likely to become a staple card for the class.
This card is very slow and very bad. There are better ways to gain armor in Warrior and we shouldn’t be scraping the bottom of the barrel for this effect.
Into the Fray
Strong card in a theoretical Taunt Warrior deck but requires us to run a size-able taunt package with what would likely be a couple of underwhelming minions. Since this card is highly dependent on the success of this specific, dedicated archetype, we’re giving it a smaller chance of seeing play.
Plague of Wrath
Nice mass removal option for Warrior if the class is interested in some redundancy alongside Brawl or Supercollider, but this card is slower than both and requires activators such as Warpath or Whirlwind to come online. Warpath might be needed at a different point in the game and we’re not too interested in running Whirlwind strictly to activate this card. More likely to be featured as a 1-of.
We wouldn’t be as high on this card if it wasn’t a mech. The fact that it’s a mech means this giant Saronite Chain Gang can create a huge tempo swing in Control Warrior builds with Mad Genius even if they include just a small taunt buffing package alongside it. Unlike Into the Fray, this card doesn’t need a dedicated Taunt Warrior deck to succeed.
This card would be nutty in other classes, but Warrior doesn’t care about lackeys as much since it’s not as reliant on developing into the board. The value represented is also less meaningful since our resource generation potential is already top tier, and we don’t have lackey payoff cards.
Mercenary could be the card that fuels a more aggressive Warrior deck that runs enrage mechanics such as Inner Rage and Rampage. The tempo swing of the Inner Rage/Mercenary combo can occur as early as turn 3 and should often snowball games out of control. It’s basically a Faceless Manipulator for 3 mana on top of a 3/3 body, which is simply bonkers even when the activation requirement is a relevant limitation. The only reason this card isn’t rated higher is that faster Warrior decks generally don’t do well when slower Warrior decks are as strong as they are right now.
Other than being a cornerstone card for a potential Taunt Warrior deck, which may not be good enough, think of this card in a slower Warrior deck that looks to simply buff Tomb Wardens and Zilliax. A curve of Armagedillo, Mad Genius into rushing Tomb Wardens is certainly interesting to consider. We also must consider that Flunky will often give us a missing piece in our hand, making this combo more consistent than it should be.
Hack the System
All that hard work to complete this quest when we can just draw Mad Genius and have a better quest reward. Hack the System simply can’t compete, and the deck building requirement is steep and makes us run cards we don’t want to run. Very unlikely to see play until April at the very least.
Saviors of Uldum Set Rank: 5th
Overall Power Ranking: 1st
Ah. The joys of Mad Genius preventing opponents from ever developing a board. The glee at seeing a juicy big minion getting shut down by a randomly generated Omega Devastator. The thrill of highlander strategies rubbing their shiny lamps only to see bombs shuffled into their decks. Warrior got a strong set with several cards that could either slot into existing Warrior archetypes and boost their consistency, or even create entirely new archetypes, but what will mostly carry Warrior to the competitive elite will be what it already has.
While Mage gets a lot of attention, the true test of meta viability will be the new strategies’ ability to stand up to the Mad Genius and say: not today. Warrior currently dictates the resource battles in Hearthstone. If you cannot formulate a strategy that is capable of sustaining pressure against this class, you will be cast aside and fade into obscurity.
The revolution begins on August 6th.