Welcome to the 182nd edition of the Data Reaper Report!
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Class/Archetype Distribution | Class Frequency | Matchup Winrates | vS Power Rankings | vS Meta Score | Class Analysis & Decklists | Meta Breaker of the Week | How to Contribute | Credits
Number of Games
|Top 1K Legend||8,000|
|Legend (Excluding Top 1k)||34,000|
|Diamond 4 to 1||35,000|
|Diamond 10 to 5||43,000|
Class Frequency Discussion
Welcome back to Shamanstone, we hope you have a nice stay. The balance changes have swapped one dominant class for another. While Team 5 has successfully peeled one Demon Hunter layer off, they’ve discovered that just under it was a very thick layer of Shamans. Now exposed and completely uncontested after seeing all of its counters nerfed without being nerfed itself, Evolve Shaman has rapidly risen in play throughout ladder, and it’s only continuing to get more and more prevalent every day. At top legend, Shaman has already surpassed 20% of the field, and we wouldn’t be surprised if the class nears a 30% play rate at the high diamond bracket next week.
But Shaman isn’t the only class that looks extremely dominant. Rogue is bracing for the total annihilation of a field that is already worn down by the beatings of Boggspine Knuckles. Miracle Rogue’s presence grows as you climb ladder, until it remarkably competes with Evolve Shaman with a play rate exceeding 20% at top legend. The Whirlkick/Combo build, the pre-patch Metabreaker of two weeks ago, is now the more popular variant within the archetype.
Amdist this Hearthstone dystopia, Warrior might be the one producing the greatest resistance to the Shaman/Rogue grip on the meta. Control Warrior is a highly diverse archetype with a shell that is currently housing three different win conditions: ETC combo, Silas/Ashtongue OTK and C’Thun. We’ll talk about what works best later. Bomb Warrior exhibits a modest and stable presence. Enrage Warrior is mostly popular at top legend, and is split between its familiar Kor’kron win condition and ETC combo builds that attempt to imitate Control Warrior’s success with this finisher.
Demon Hunter has been dealt a huge blow by the balance changes, with both Soul and Aggro DH crashing in play after suffering from multiple nerfs. While the class is on a continuous decline, it’s interesting to note Lifesteal DH’s popularity at top legend, as it was perceived to be the archetype least affected by the nerfs. Whether that is true remains to be seen.
Priest is attempting to fight back against the oppression in multiple ways. Highlander Priest is beginning to target Evolve Shaman more aggressively with weapon tech at higher levels of play, where builds are extremely focused on countering the top legend meta. Control Priest is mostly experimenting with Nazmani Bloodweaver/Palm Reading builds. Resurrect Priest isn’t fighting, it’s just vibing.
Paladin is mirroring its Scholomance days. Pure Paladin is one of the more popular decks throughout most of ladder, but disappears at top legend, where Libroom Paladin drastically rises in play. Libroom Paladin is also making adjustments in its attempt to fight off the dominant classes of the format, moving away from its previous iterations.
Can Warlock take advantage of Demon Hunter’s fall? In the story of Darkmoon Faire, Illidan has been acting as Gul’dan’s jailor. Now free from his prison, the Warlock is attempting to come back to the format. Control Warlock is the most popular Warlock deck throughout ladder, but at top legend, it’s a different story as players find more promise in both Galakrond and Zoo Warlock.
Druid has been trying literally everything at its disposal to make a comeback, as the class is highly fractured into a multitude of archetypes, but Malfurion has found himself swarmed by Desert Hares. It might be that, once again, the only path to protect the wild is to surround it with a bunch of Clowns.
Jaina is having flashbacks of the destruction of Theramore, but the one who has planted the mana bomb this time is Thrall. As she gasps for competitive viability, she reaches for the genie in the bottle and asks for the perfect deck to fight Shaman’s tyranny. Will Zephrys obey her wish, one last time?
With Dinotamer Brann texting Rexxar to inform him he’ll be late by a turn, the Champion of the Horde finds himself an outcast in the Hearthstone landscape. It was already difficult enough to convince players to trust him when he was dominating the meta, but now? ‘Just go away, you’ve bored us long enough’, he can hear their whispers.
vS Meta Score
vS Power Rankings Discussion
- After the first week of the patch, Evolve Shaman is not looking like a Tier 1 deck. It’s looking like a Tier S deck. An unstoppable force with no truly relevant bad matchups, with further room to grow even stronger and bring the rest of the field down to its knees, if it hasn’t already.
- Of course, the meta has yet to effectively fight back against Evolve Shaman, and there is an obvious, dumbed-down answer to the deck that will surely rise in play in Kobold Stickyfinger, and perhaps even provide an artificial sense of balance. The meta is becoming so warped around Evolve Shaman, and a couple of other weapon decks, that tech cards have actually become the right path to combat the meta. Vicious Syndicate, known for telling you not to put narrow tech cards in your decks, will be telling you something very different in this report. Such is the desperate situation that is at hand.
- Even at this period of Shaman dominance, we thought you should know that Doomhammer Aggro Shaman is very powerful at the moment based on our low sample estimate, and it’s receiving no attention because it’s overshadowed by Evolve Shaman. It might suffer collateral Stickyfinger damage eventually, but its matchup spread against the best decks in the game is very promising. A sleeper.
- Much like it was a mistake to nerf Demon Hunter without nerfing Shaman, nerfing Shaman at any point in the future without nerfing Rogue will also be a similar mistake. Miracle Rogue is a ticking time bomb and the only reason it isn’t a Tier S deck today is its unfavorable matchup against Evolve Shaman. Its matchup spread is nearly as ridiculous.
- With the further development of the Combo variant and percentages potentially gained in the Shaman matchup, as well as the imminent targeting of Evolve Shaman by the low hanging fruit of Stickyfinger by the rest of the field, it’s very possible that Rogue will unseat Shaman from its throne at some point in the next month. It’s very difficult, perhaps nearly impossible, for the meta to succeed in its war against the top two classes. Punch Thrall hard enough, and Valeera will be there to pick up the pieces. She laughs at Stickyfingers.
- Rogue’s success, much like Shaman’s, has unexplored depth to it. Aggro Rogue running the stealth package might be just as strong as Miracle Rogue, but it’s not popular enough.
- Control Warrior is stronger than it looks, and we think it has the best chance of becoming a Tier 1 deck in the post-patch Darkmoon meta, as it shows the potential of developing an edge against both Shaman and Rogue, which would establish it as the clear Meta Breaker (in this case, Stickyfinger is actually not the answer). Both the ETC variant and the Silas OTK variant look very strong. As has become a custom since the launch of the expansion, the C’Thun variant lags far behind them and drags the win rate of the archetype down.
- Bomb Warrior is also very strong, which feels counterintuitive considering its poor matchup against Evolve Shaman. Its standing against the rest of the field is outstanding and is sufficient to compensate. Luckily for those who have grown weary of Wrenchcaliburs, this deck is about to get fingered to death.
- Enrage Warrior may only see play at top legend, which is why it’s not in the Power Rankings, but our estimate is that it’s as promising as Control Warrior in its ability to match up against Shaman and Rogue. What’s interesting about the archetype is that it’s doing well despite one variant looking clearly inferior to the other. The ETC combo doesn’t seem to be a good fit for this deck.
- Demon Hunter
- The nerfs to Demon Hunter have hurt every single of its archetypes by a very significant margin. Both Aggro and Soul DH are lingering around Tier 3, a wild contrast to their previous domination. What’s striking is how poorly Lifesteal DH performs, even at higher levels of play, despite its high prevalence.
- Lifesteal DH was not immune to the nerfs, and even though we know that the deck’s skill ceiling is fairly high, it shouldn’t immediately cancel logic and reason. Aggro DH was a 70-30 matchup that Lifesteal DH relied on to succeed, and it’s almost completely gone. The Blade Dance nerf was also big. We expect the deck to improve its performance over time, but it might need another transformation in its build in order to show the transformation in its performance that it did before.
- Highlander Priest is showing reasonably decent results at higher levels of play. Priest tends to perform better in a narrow meta where it knows what it needs to beat, and goes for it. Highlander Priest is an archetype that has clear build paths to improve in specific matchups, and it’s delivering. We can see it improve to Tier 2 over time, though it will probably remain garbage tier at lower ranks.
- Control Priest is not delivering, as it is too focused on trying to play its own game. The Bloodweaver/Palm Reading builds have consistently looked terrible since the patch, and it’s because both Shaman and Rogue are doing more powerful things that the Priest cannot ignore. The key to Control Priest’s success might be imitating Highlander Priest’s reactive game plan, by maximizing removal and silver bullets for these specific matchups. Many classes will be forced to do just that to survive.
- Pure Paladin’s performance perfectly matches its play rate at different ranks. While it is a competitive deck at every rank bracket, it peaks outside of legend, and significantly drops off at higher levels of play.
- This is where Libroom Paladin is taking charge, and its attempts to beat the dominant decks of the meta is pushing it into a very weird, yet effective, build direction.
- Zoo Warlock is viable and strong once again. While we don’t think the archetype can be a meta-breaking deck, it could establish itself as the premier aggressive deck of the format if it can find a way to improve its Rogue/Shaman matchups. That seems to be a challenge for every deck, but with Zoo’s current play rate and scope for improvement, there is room for optimism that its Shaman matchup will become a 50-50.
- Control Warlock has gotten stronger with Demon Hunter’s fall, but Galakrond Warlock might be the class’ most realistic path to late-game viability. Much like in other classes that aren’t Rogue/Warrior/Shaman, late-game viability can only be reached in this meta by hard teching for these matchups as you cannot hope to do things that are more powerful than they do. More details in the class’ section.
- For Druid, it’s clowns or bust, and clowns might still prove to be a dead end. Indeed, Druid might be the most likely class to become ‘dead’ in this environment, as even its best build (Guardian Animals Clown Druid) cannot really match well against the dominant duo of Shaman and Rogue. Any other experiments in the class that you may have run into over the last week are some of the worst decks in the format.
- It appears that Zephrys has answered Jaina’s call for help, and Highlander Mage looks kinda playable. Of course, Mage’s path to a tolerable Shaman matchup relies on the same generic answer every other class will likely use, but the most promising Highlander Mage build we’ve encountered this week has a very interesting spin to it. It’s a different deck from what we’re used to, and it genuinely caught us off guard.
- Highlander Hunter is forever underestimated. While the deck has dropped in its power, it’s nowhere near being dead. It actually boasts one of the better win rates in the format, nerfs be damned. It is unlikely that players will pick up the deck for various reasons, but it’s good to know that it wasn’t overnerfed.
Class Analysis & Decklists
Demon Hunter | Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior
Evolve Shaman is broken. The balance changes have left it completely uncontested, dominating a field that is only beginning to try and mount a counterattack. Even if it succeeds at curbing this deck’s win rate to some degree through Stickyfingers, the meta will still be all about either playing this deck or trying to beat it.
When it comes to building Evolve Shaman, there are a few interesting insights this week. The Corruptor build is surprisingly close to the Coaster build in its performance (the mirror is also dead even), though we tend to lean towards the latter. The main reasoning is that the Coaster build is stronger against Rogue and Paladin, while the Corruptor build is stronger against Priest and Warlock (which are less popular). We also think the Coaster build has a higher ceiling when it comes to its refinement.
An emerging card that looks very strong in the archetype is none other than Harrison Jones. Stickyfinger is an awkward card to run in a Hoard Pillager deck, but weapon tech is still pretty powerful right now. Harrison Jones is great in the mirror, incredible against Warrior, and pretty good against Rogue, offering card draw in a deck that doesn’t run much of it.
When it comes to the Coaster build, we’re seeing stronger signs of viability from Novice Engineer. The current meta is quite passive in the early game, and the Coaster build is all about concentrating its power around its turn 5, where it wants Boggspine Knuckles and a sizeable hand to fuel Derailed Coaster. Novice Engineer is not a card you’re looking to keep in the mulligan and play on turn 2 (you have to be greedier in your mulligan!), but if you happen to draw it, it’s an acceptable filler.
Other alternatives are Cable Rat and Revolve. Cable Rat provides a stronger play in the early game compared to Novice Engineer, but it’s still not a card you actively want to keep in the mull. Revolve is underwhelming, and isn’t even particularly good against Rogue. It might become more useful in a Stickyfinger meta, but for now, we’re giving it a pass.
Evolve Shaman is getting so much attention that other Shaman decks are not seeing much play, and at least one of them might be worth playing. The Doomhammer Aggro Shaman we’ve touted earlier in the expansion looks incredibly strong. Demon Hunter and Hunter were two of its worst matchups. It boasts close matchups with Evolve Shaman and Miracle Rogue, while comfortably beating Control Warrior. That merits more attention.
- Shaman Class Radar
- Evolve Shaman
- Aggro Shaman
- Totem Shaman
Miracle Rogue would be the best deck in the game if it didn’t have to contend with Evolve Shaman for the top spot. This matchup is preventing the archetype from becoming another near-unstoppable force, and if Evolve Shaman ever gets nerfed, Miracle Rogue has the potential of becoming the next big problem.
When it comes to builds, the Combo variant is clearly stronger than the Secret variant in the current meta. While some will raise eyebrows and point towards Secret’s edge in the mirror, it’s a very small one and what’s more important is how each variant deals with Evolve Shaman.
Here, there is no contest. While the Secret variant finds itself utterly countered by the menacing Shaman deck, the Combo variant can actually force an even matchup against the meta tyrant. Blackjack Stunners usually only delay the inevitable, and Rogue’s main pathway to success in the matchup is early game pressure, which the Combo build executes far better.
The Combo build also takes advantage of Questing Adventurers better, and with the Shaman matchup heavily pushing Rogue into snowballing the early game, two copies are now acceptable in this variant. We’ve replaced SI:7 Agents with Brain Freezes, which are weaker standalone cards, but offer stronger activators for both QA and WM. Reactive removals, such as Coerce, don’t help you enough in the Shaman matchup.
The Secret build can also make a small improvement by replacing Evisecrates with Prize Plunderer. Plunderer is genuinely strong regardless of combo synergy and provides the Secret build with more flexibility in responding to threats, slightly helping its Shaman matchup as well.
Other Rogue decks, much like in Shaman, are not getting attention. Galakarond Rogue has looked powerless in the current meta. Experiments with Highlander variants have looked a little stronger thanks to weapon tech, but are still largely underwhelming. Aggro Rogue might actually be quite good, and simply doesn’t attract the necessary interest to prove it.
- Rogue Class Radar
- Miracle Rogue
- Aggro Rogue
- Galakrond Rogue
We consider Warrior to be the third strongest class in the format, and the only class that offers a real threat to the top two decks.
Control Warrior’s potential is enormous, as we believe there is a way to build it to beat both Evolve Shaman and Miracle Rogue. The archetype’s main problem on ladder, and why it doesn’t perform as well statistically as it could, is the presence of C’Thun Control Warrior. That variant needs to go away.
Control Warrior’s two promising win conditions are the ETC combo and the Silas/Soulbound Ashtongue combo. Both shells are extremely similar, with just a few different card choices that work better for each build. Silas OTK Warrior has to run Bladestorm for Barov, since it doesn’t run Broom. It also wants to run Kargath/Stage Dive to stack armor more consistently. One important thing to note is that ETC Control Warrior also wants to run Silas, as it is still a very good card in the mirror matchup and allows you to cancel out an enemy Silas stealing your Rattlegore.
What both variants have to do in the current meta is to run two Brawls. This is a massive card in the Shaman matchup specifically, and it’s also a decent card against Rogue. In the pre-patch meta, Brawl was quite underwhelming and we could only ever justify running one copy of it. But, in the current meta, not running two will punish your win rate.
Bomb Warrior’s performance is quite impressive considering its poor Shaman matchup. This matchup is certainly scaring players away and preventing it from becoming more popular. Much like Miracle Rogue, it’s another deck that could become dangerous in the event of a Shaman nerf.
Enrage Warrior is mostly seeing play at top legend, where it looks quite strong. Much like Control Warrior, it potentially lines up well against both Shaman and Rogue. Interestingly, the hype surrounding builds with ETC doesn’t seem to have much merit, as Kor’kron builds still outperform them by a significant margin. The archetype doesn’t seem to need a full OTK. The only changes we would make is to cut Cache/Scythe (finger dodging) for EVIL Quartermasters.
- Warrior Class Radar
- Control Warrior
- Bomb Warrior
- Enrage Warrior
The balance change have dealt a big blow to all Demon Hunter archetypes. Perhaps, for the first time since its inception, the class isn’t hovering at, or near the top of the meta.
Soul Demon Hunter is playable but weaker across the board. It doesn’t seem to have the ability to adjust to the changes, since Blade Dance and Mystic are still important and cannot really be cut for better cards.
Aggro Demon Hunter has persisted with its pre-patch iteration, and much like Soul DH, looks weaker across the board. It still seems to be worth running Lorekeeper Polkelt alongside Skull and Altruis. One adjustment we would make is to include Mana Burn over Cult Neophyte or Umberwing. Mana Burn is quite good against Shaman as it can delay their turn 5 swing, while Neophyte is basically useless against the Coaster Evolve Shaman build.
Lifesteal Demon Hunter sees a lot of play at top legend, but we’re not seeing the results that back up its play rate. The decline of the highly favored Aggro DH matchup is underestimated by players thinking that the “slower” meta has helped the deck, but this hasn’t been the case at all.
- Demon Hunter Class Radar
- Soul Demon Hunter
- Aggro Demon Hunter
- Lifesteal Demon Hunter
Priest is having some mixed results on the first week of the patch, with some things clearly not working, but other avenues looking potentially fruitful.
Highlander Priest looks stronger at higher levels of play since the archetype is largely dependent on specific card choices to succeed in a very narrow meta. This environment is helping Priest players find more success. The archetype succeeds by consistently breaking Shaman’s weapon and piling up enough removal to push it off the board. We estimate that the featured build forces close enough matchups with Shaman and Rogue to do well on ladder, considering it’s very effective against Warriors.
Control Priest is displaying very poor results through its attempts at utilizing Nazmani Bloodweaver and Palm Reading. These builds have been disappointing, and we think that the archetype may want to replicate what Highlander Priest is doing well.
We’re featuring a very different build from ladder iterations, maximizing removal (2xSmite, 2xDeath) while running two Stickyfingers and a Silence. These seem to be the bread and butter for current late game strategies that want to compete with Shaman/Rogue/Warrior. Illucia can replace Silence in order to be more effective against Lifesteal DH and Silas OTK Control Warrior, but as we’ve said before, she doesn’t work very well in Control Priest because of its cheap curve.
We’re also running Galakrond and Disciples, which might be the most important finding for Control Priest players. This package gives Priest both a proactive early game and a late-game win condition it could be missing. We have some early results that suggest this package could be a big difference-maker for the archetype.
- Priest Class Radar
- Control Priest
- Highlander Priest
- Resurrect Priest
Paladin is one of the stronger classes in the format that aren’t named Shaman or Rogue.
Pure Paladin is mostly limited by its poor Rogue matchup. It continues to display a dominant win rate at lower levels of play before dropping to Tier 2 at legend. It’s the same old story here.
Libroom Paladin may dramatically transition in a meta that is warped by Evolve Shaman, and the deck can actually find a way to reliably counter it while not signicantly hurting its other matchups. Some players are running Kobold Stickyfinger, and we actually advocate to run two (!) copies. The card is so good against both Shaman and Warrior, while non-weapon classes are so weak in the current meta, that it’s actually worth doing. Another tech card that’s found its way to multiple late game strategies in this highly warped meta is Ironbeak Owl. It offers an answer to both Edwin van Cleef and Rattlegore, and its latter usage allows you to fatigue ETC Control Warrior builds.
Blessing of Wisdom is a relatively new choice in the archetype that was popularized by Jarla, and we can say it’s a good card in the deck. Devout Pupil works better than Hammer of the Naaru in this build, especially if Stickyfinger becomes more prevalent. We’re starting to cut some weapons from decks as we anticipate more fingering in the meta’s future.
Warlock has benefitted from the fall of Demon Hunter, as it was particularly crippled by its dominance. The only question is to what extent did Warlock decks improve? Could they be viable? Competitive? Genuinely strong?
Much promise is observed in Zoo Warlock, an archetype that could end up establishing itself as one the strongest aggressive deck of the format. The key is to nudge the Shaman and Rogue matchups further. We estimate that the Shaman matchup could become a deadlock 50-50, though the Rogue matchup should continue to be difficult, especially if the Combo variant rises in play.
In terms of card choices, we think both Rascal and Mosher are important. Rascal helps us delay Shaman’s response in the mid-game, while Mosher is a consistently strong card in most matchups. Even though they often compete for that 3-mana slot, it’s possible to fit both in while cutting Soulfire.
Galakrond Warlock might become a competitive late-game strategy for the class, and it needs to do exactly what we’ve already discussed in the Paladin and Priest sections. Double Stickyfinger, silence and a plethora of removal to position itself in the best spot to compete with the Shaman/Rogue/Warrior trifecta. The added bonus of Stickyfinger is that it helps us corrupt Cascading Disaster.
Siamat and Twisting Nether are comparable in their power, and we should run one of them in order to get the 3rd Tickatus activator (Nether is a little better against Shaman and Paladin but becomes a big liability against Warrior, while Siamat is a quicker and less situational Tickatus activator). On-demand healing isn’t as important with Demon Hunter and Hunter fading away, so we can completely cut the dragon package supporting Nether Breath, and get away with a single Sac Pact as well as our incremental healing through soul fragments.
- Warlock Class Radar
- Zoo Warlock
- Galakrond Warlock
- Control Warlock
Druid is slightly stronger in the current meta thanks to the decline of Aggro Demon Hunter, but there isn’t much flexibility available to it if it wants to succeed. We’ve seen plenty of experimentation with Druid decks over the last week: C’Thun Druid, Malygos Druid, Mountseller Druid, Highlander Druid… the list goes on but all of these decks have proven to be pretty terrible.
Druid’s only shot at competing with the dominance displayed by Shaman and Rogue is by running Clown Druid with Guardian Animals. This variant’s issue before the patch was the sacrifice in the Soul Demon Hunter matchup, but now it’s clearly the best choice within the archetype. Guardian Animals, Lake Threshers, and Animated Broomsticks are necessary tools to swing back against Shaman and Rogue and prevent them from snowballing games out of control. Don’t fool yourself into thinking these matchups become good while running the featured build, but you won’t get completely destroyed.
Mage is still a fairly weak class, though we see some promise with Highlander Mage that suggests it could be a competitive deck in this meta. A secret-focused build with both Yogg-Saron and C’Thun looks surprisingly effective. C’Thun provides inevitability in slow matchups, while Yogg is another late-game layer of defense that is activated relatively easily by the build. The secret package gives us a lot of drawing power, while the plethora of removal alongside two weapon techs gains the percentages we need against Shaman.
As for other Mage decks, there isn’t much to discuss. They all range from pretty bad to very bad.
You’d think that Hunter was dead based on its play rate, but Highlander Hunter is actually producing fairly good results with its pre-patch iteration, despite the big nerfs to some of its most powerful cards. It might be that Highlander Hunter will remain unpopular as it’s been historically underplayed relative to its power, and players may prefer to keep the dust from the soon-to-rotate Dinotamer Brann and utilize a different, or better deck for their climb. We just think it’s important to note that the nerfs to Hunter did not actually kill the class, as some players suggest. Hunter is more than fine.
These are dark days for Hearthstone. We can’t help but criticize the lack of foresight in leaving Evolve Shaman unchanged while nerfing every single one of its counters, especially when foresight was used to justifiably nerf Highlander Hunter. A single view of Evolve Shaman’s matchup spread before the patch could have prevented the current state of the game. Five classes needed to be nerfed. Instead, only two were touched, leaving us with the unnerfed classes utterly dominating the rest of the field.
Shaman and Rogue have had the head start, but the Meta Breaker should come from within the Warrior class. A double Brawl Control Warrior looks to gain crucial percentages against Evolve Shaman, and with the archetype already looking to best Miracle Rogue, it’s the clear choice if you want to target the two best decks in the game.
The choice of its win condition is a bit more complicated. The ETC combo is generally a stronger and more reliable win condition, as it isn’t dependent on ‘how much you’re winning the game’. You could find yourself under pressure, unable to stack armor to execute the Shield Slam/Ashtongue play with the Silas OTK variant.
However, the ETC combo is vulnerable to getting fatigued. There are several decks that might be looking to play a silence effect for Rattlegore, remove it, and proceed to play no minions for your ETC combo to run into.
Those small nuances might affect which win condition ends up being superior, but regardless of this choice, Control Warrior is guaranteed to be a strong deck in the current, dystopian meta.
Good luck, and have a Merry Christmas!
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Here are all the people that participated in bringing you this edition of the vS Data Reaper Report:
Thanks for the report as always! why do you skip face hunter, I just went legend with it and it is ~tier 2 on hsreplay
Niobe to see shaman being alive, blizzard has been suppressing shaman for too long and finally some fresh air at the peak of the meta.