The Comprehensive Ashes of Outland Preview

Data Reaper Report - Druid

Bogbeam

Bogbeam

Another Vendetta-like card, this should be an excellent removal tool for any ramping Druid deck. As we’ve said about Eye Beam, dealing 3 for 3 is not that bad in a pinch. Has specific synergy with Overgrowth, which we will talk about soon.

Score: 3

Imprisoned Satyr

Imprisoned Satyr

We think this card may only look good in theory. It will probably turn out to be a much worse Dreampetal Florist. Discounting a combo piece such as Malygos in the late game is going to be a very slow and painful affair. This card also wouldn’t fit Embiggen Druid because of its anti-synergy with Strength in Numbers, and the latter is a better card for the purpose of cheating out threats.

Score: 1

Overgrowth

Overgrowth

Overgrowth may not be as good as a 2-mana Wild Growth, but it’s still a very strong ramping tool that several Druid archetypes should be interested in, especially those that happen to run Breath of Dreams. We just can’t see this card not being played. It is historically proven that when Druid has powerful ramp, and has something worthwhile to ramp towards, it does well. This card is going to be auto-included in any non-Aggro, non-Quest Druid deck for the next two years.

Score: 4

Fungal Fortunes

Fungal Fortunes

The Book of Specters for spells. This card opens the possibility of Druid embracing a spell-heavy deck, as Fungal Fortunes should be a very powerful draw engine in this kind of build. We can see this working out as the class has received a few more tools that could enable a spell-centric win condition that’s not reliant on any minions to execute, but it’s going to be tricky.

Score: 2

Ironbark

Ironbark

This card works similarly to Bogbeam, and it should be serviceable in ramping Druids, but we think it is slightly weaker. The reason is that Ironbark requires us to have a minion on the board that can take the buff. That can get a bit awkward in slower Druid decks that usually have a low density of minions to play, Embiggen Druid decks that are flooded with evasive minions, or Token Druid decks that have a lot of small minions that wouldn’t make the most out of this buff.

Score: 2

Germination

Germination

A 4-mana Faceless Manipulator with taunt, this is a pretty strong copy effect. We suspect its most common target will be Malygos, potentially bringing back the Aspect of Magic to the forefront of the class. However, as we’ve said earlier, we don’t like the current discount option to make this possible (Satyr) so we’re cool on the idea.

Score: 2

Glowfly Swarm

Glowfly Swarm

Another big incentive to play a “Spell Druid”, and one that encourages us to go for the Soul of the Forest/Savage Roar win condition. This is a similar card to Wispering Woods, but probably even better and more resilient on average. Can completely blow out aggressive decks on 5 and provides a very intimidating late game threat for slower decks alongside SotF/SR.

Score: 3

Marsh Hydra

Marsh Hydra

The only deck that we can see running this card is Embiggen Druid. If it decides to up its curve, it might pass on Hydra anyway. The value Hydra offers also seems a bit luxurious and unnecessary for the deck’s game plan.

Score: 1

Archspore Msshi’fn

Archspore Msshi'fnMsshi’fn Prime Card

This minion has pretty good stats for its cost, but it doesn’t blow us away with what it’s capable of doing. The Quest Druid synergy isn’t all that great, while Embiggen Druid shouldn’t be enamored either. We struggle to find a good home for this card in a new archetype, even though it’s a serviceable minion. Other primes just scream at us where they’re supposed to go, and this one does not.

Score: 2

Ysiel Windsinger

Ysiel Windsinger

We spent a lot of time trying to figure out how to abuse a spell-Aviana in Standard format. After going over plenty of convoluted ideas, we just don’t see it. Any deck that would potentially be interested in this kind of effect, should prefer running Kael’thas instead. Running both and trying to force our way into making this card acceptable through optimistic Satyr discounts just results in builds that we struggle to see winning Hearthstone games consistently. We’re either missing out on something here, or this card just sucks.

Score: 1


Final Thoughts

Year of the Dragon Rank: 3rd

Ashes of Outland Set Rank: 7th

Overall Power Ranking: 5th

Going into rotation, Druid has excellent foundations. It possesses the strong core of an Embiggen Dragon deck to support a beatdown strategy, and the proven shell of Quest Druid to support a defensive strategy, even though it was certainly hit with the loss of Loti and Floop. Token Treant Druid is also an archetype that’s snooping around, waiting for some upgrades that could push it forward.

The problem is that Druid’s Ashes of Outland set looks on the weak side. We’re mostly concerned with Druid’s late game plan, which was given cards that we’re not very confident in. Most disappointing are the legendary minions it received. Msshi’fn is a card of a lower impact compared to other classes’ primes, and Ysiel is hard to build around and exploit. Kael’thas might be the one that does all the work instead.

Still, there are some good things for Druid in this set. Overgrowth may not just be slotted into Embiggen Druid but enable new combo Druid decks that aren’t built around Untapped Potential. We’re particularly curious about a spell-focused Druid deck, fueled by Fungal Fortunes and Glowfly Swarm, and taking in some of the shell from Treant Druid alongside the Savage Roar finisher.

Going into the new expansion, Druid looks okay. We don’t expect it to dominate, but we’ll have to see how Quest Druid adjusts to its big losses, how Embiggen Druid fares against some of the faster decks we expect to emerge and whether Overgrowth can carry a new deck to the forefront.

 

 

 

9 Comments

  1. You made a small mistake with Starscyer that reads “draw a spell” and not “draw a card”, so it’s not a Loot Horder. Is that a significant difference? Most likely not after Pocket Galaxy rotates out, but it’s still worth mentioning that it can act as a semi-tutor in a minion-heavy deck.

  2. So, next year with Rogue and Hunter dominating meta.
    And they are wondering why Hearthstone is more and more boring.

  3. When talking about the 5 mana 4/6 Shaman card “Shattered Rumbler” you mention the body paying a stat penalty for the effect. Then you say the 5 mana 4/6 Paladin card ” Aldor Truthseeker” pays no stat penalty for it’s effect, why is that?

  4. I loved that bit of A Song of Fiery War Axe and Ice Breaker in the Priest section, as sad as the situation is for Anduin 🙁

  5. Great review. I always enjoy reading these!

    I think the text on Infectious Sporeling (“After this damages a minion” NOT “After this minion attacks and damages a minion”) means that it doesn’t need to attack to get the affect off. That doesn’t mean this card is good, but makes it more interesting. You opponent can trade one of their cheap minions in to gain a copy of this minion?

  6. @CheeseEtc
    I agree with the concerns about DH.
    They are punt in 3rd spot behind Rogue and Hunter yet I feel that they have better tools than both classes because DH has reliable early power plays with the best 1-drop in the game, cheap and effective HP, mini Muster for battle, cheap minion removal with Eye-Beam.
    So typically by the mid-game they will have control over the board when they can start playing their OP/broken cards like Anthean, Priestess of Fury, Skull of Guldan or Metamorphisis.

    It feel like the class has been given all the goods at once: removal, card draw, effective minions and life-gain for the sustain.

    Where the older classes typically miss a part: Rogue typically has no way to regain health but can win the board to compensate, Hunter has typically no real card draw but can compensate with it’s hero power to finish the game, Warlock typically hasn’t too powerful cards but can draw more to get more answers in hand.

    My prediction is Deamon Hunter on 1, Rogue on 2 and Hunter on 3.

  7. Imprisoned Observer isn’t absolute trash tier as you might think.
    It’s still two 4 mana cards for 3 mana in one card. Sure you have to wait two turns for the value yet this doesn’t mean that you don’t do anything for these two turns.
    You can also play into setting up your opponents board in such a way that you can clear it on turn 5. Don’t underestimate that your turn begins with a free Consecration.

    Sure this card becomes worse the longer the game goes and as a top-deck this is terrible.

  8. I’m really concerned about the DH class. It has been demonstrated when Genn was released that 1-mana hero powers are often OP. It’s worse for DH because it’s a ping HP, especially when compared to Druid. The 1 armor never really mattered for Shapeshift which means than DH HP is a strict powercreep. Add to that the OPness of most DH cards…

    I’m also worried about DH’s future expandability. Not only is DH very limited in its theme, its also limited in terms of flavor. All other classes fit into more general D&D/fantasy archetypes and are therefore easily expandable. DH on the other hand is oddly specific and only exists in the Warcraft universe… They should have picked DK or Monk as a 10th class…

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