The Comprehensive Ashes of Outland Preview

 

Data Reaper Report - Priest

Imprisoned Homunculus

Imprisoned Homunculus

1-mana dormant minions are less punishing to draw later because of their cheap cost. They’re easier to fill the curve with, even though they don’t scale well, which is an issue for all dormant minions. Imprisoned Homunculus is quite strong on turn 1 and there are various buffs that Priest can cast on it once it awakens through the early to mid-game. It’s not amazing but it’s not unplayable.

Score: 2

Renew

Renew

A playable spell that’s not particularly strong or interesting. We would be more interested in this card if Divine Spirit was still in the format, as it might have been a good choice for Combo Priest to run with Tol’vir, Blademaster and Wild Pyromancer.

Score: 2

Apothesis

Apotheosis

Decent stats for a buff and reminds us of Velen’s Chosen. It is stronger against aggressive decks due to the lifesteal keyword but is obviously worse against defensive decks due to the 1 less health.

Score: 2

Dragonmaw Sentinel

Dragonmaw Sentinel

Another throwback, this time to Wyrmrest Agent. The Lifesteal keyword once again highlights a focus on anti-aggro utilities rather than sustaining pressure against slower decks. The real question is whether this anti-aggro shell can house any kind of late game potential in slower matchups.

Score: 2

Dragonmaw Overseer

Dragonmaw Overseer

Very similar card to Shadow Ascendant. Costs 1-extra mana for a bigger buff, and therefore bigger snowballing potential. Priest is getting a lot of beefy early game minions, but can it build a viable zoo-esque aggressive deck in this expansion? Our eyebrows are slightly raised.

Score: 2

Psyche Split

Psyche Split

This expansion is giving us a lot of spells with copy effects. The Priest version costs 1 more mana, with an additional buff slapped on top it. The buff is equivalent to 2/4 in stats (pretty good for the cost), but only half of them carry an immediate impact, so this is very slow. We struggle to envision an archetype that would want this card.

Score: 1

Sethekk Veilweaver

Sethekk Veilweaver

We think this card is flying a bit under the radar due to the general pessimism that surrounds the state of the Priest class right now. Veilweaver is basically a 2 mana Lyra the Sunshard, and that turned out to be a hell of a card at 5 mana. The difference is that Veilweaver doesn’t work with non-targeted spells, and we don’t have Radiant Elemental available. Still, this is probably the closest thing to a win condition that Priest has received in this set.

Score: 3

Skeletal Dragon

Skeletal Dragon

Reminder that Demon Hunter got an 8 mana 9/5 rush with a deathrattle that has better stats than this card. We don’t mind a slow, big body if it has an effect that increases our chances of winning games, but random generation is not going to get it done even if the cards generated are of a higher average quality. For a 7-mana card, we need to do better than this.

Score: 1

Reliquary of Souls

Reliquary of SoulsReliquary Prime Card

Priest needed a game winning Prime, and it unfortunately got one of the weaker ones when it comes to swinging the game in your favor. The 1-drop is okay (though lifesteal on a 1-drop is not going to get much value) but it’s the Prime that really irks us. It’s a good minion that Resurrect or other Priest decks will likely include in their builds, but it’s just a glorified Bog Creeper.

Hello?

Have you seen the kind of effects that other classes are getting? Game swinging rush minions? Massive unkillable boards? Huge spell swings? We get a Bog Creeper with a couple of fancy keywords? Really?

Score: 2

Soul Mirror

Soul Mirror

Soul Mirror is basically a Lightbomb with upside. We think the upside of generating board in case some the opponent’s minions don’t die from the AOE effect is well worth the additional 1 mana, which is likely why this is a legendary spell. There are also deathrattles and other static effects to consider that would make Soul Mirror very strong. This spell is going to be included in many Priest decks (if they exist…).

Score: 3


Final Thoughts

Year of the Dragon Rank: 8th

Ashes of Outland Set Rank: 10th

Overall Power Ranking: 10th

The Priest rework was hyped. Anduin was buzzing, looking forward to a stronger classic set that would allow him to compete better with the other classes at the beginning of a rotation. He had his trusted Combo Priest ace at his disposal, and a Resurrect Priest archetype that was solid, but losing two of its most important cards in Zilliax and Cloning Gallery.

Then came the changes and he was told Divine Spirit was gone, which killed his Combo Priest. He was concerned but retained his optimism. After all, there were some neat early game minions added to the basic and classic set. His removal spells were buffed too.

But then he was told Northshire Cleric and Power Word: Shield also had to go. He protested at first asking “Where’s my card draw?” but quickly calmed down. “It’s okay” he told himself “Thoughtsteal now costs only 2 mana”.

Then he was told Velen and Holy Smite were gone. “Priest is no longer allowed to kill opponents with damage” was the reason. “Fine, you got rid of Mind Blast anyway” he answered “It’s okay. I’ve got Natalie by my side now. I can feel the Power Infusion”.

Then came the expansion. A fair minion. A fair spell. Another solid card. More and more cards that weren’t unplayable, but weren’t game changing either.

“Wait a minute” he began to panic, seeing the kind of cards that were given to other classes “Where’s my win condition, Blizzard?”

“There you go!” they declared, and then Reliquary of Souls appeared before him.

“Isn’t it great?” they asked him cheerfully.

Anduin was silent for a few moments before shaking his head.

“It’s a Bog Creeper!” he spat in anger “How does this beat anything in the late game?”

“It’s not a Bog Creeper!” they protested “It’s more like a Winged Guardian with lifesteal”

Anduin buried his face in his hands for a few moments, before coming to terms with the situation.

“Okay, whatever. I’ll just play a midrange deck with these new minions and buffs. Where’s my card draw and finisher? You know, to replace the ones you took away from me”

“No card draw. That’s not allowed for Priest. No finisher either. We told you, Priest’s class identity is playing fair, not drawing cards and not killing opponents”

“Then what am I supposed to do now?! You scammed me!” he shouted in despair.

“You do what you always do. Just generate a random win condition and emote when it works”.

 

 

 

9 Comments

  1. You made a small mistake with Starscyer that reads “draw a spell” and not “draw a card”, so it’s not a Loot Horder. Is that a significant difference? Most likely not after Pocket Galaxy rotates out, but it’s still worth mentioning that it can act as a semi-tutor in a minion-heavy deck.

  2. So, next year with Rogue and Hunter dominating meta.
    And they are wondering why Hearthstone is more and more boring.

  3. When talking about the 5 mana 4/6 Shaman card “Shattered Rumbler” you mention the body paying a stat penalty for the effect. Then you say the 5 mana 4/6 Paladin card ” Aldor Truthseeker” pays no stat penalty for it’s effect, why is that?

  4. I loved that bit of A Song of Fiery War Axe and Ice Breaker in the Priest section, as sad as the situation is for Anduin 🙁

  5. Great review. I always enjoy reading these!

    I think the text on Infectious Sporeling (“After this damages a minion” NOT “After this minion attacks and damages a minion”) means that it doesn’t need to attack to get the affect off. That doesn’t mean this card is good, but makes it more interesting. You opponent can trade one of their cheap minions in to gain a copy of this minion?

  6. @CheeseEtc
    I agree with the concerns about DH.
    They are punt in 3rd spot behind Rogue and Hunter yet I feel that they have better tools than both classes because DH has reliable early power plays with the best 1-drop in the game, cheap and effective HP, mini Muster for battle, cheap minion removal with Eye-Beam.
    So typically by the mid-game they will have control over the board when they can start playing their OP/broken cards like Anthean, Priestess of Fury, Skull of Guldan or Metamorphisis.

    It feel like the class has been given all the goods at once: removal, card draw, effective minions and life-gain for the sustain.

    Where the older classes typically miss a part: Rogue typically has no way to regain health but can win the board to compensate, Hunter has typically no real card draw but can compensate with it’s hero power to finish the game, Warlock typically hasn’t too powerful cards but can draw more to get more answers in hand.

    My prediction is Deamon Hunter on 1, Rogue on 2 and Hunter on 3.

  7. Imprisoned Observer isn’t absolute trash tier as you might think.
    It’s still two 4 mana cards for 3 mana in one card. Sure you have to wait two turns for the value yet this doesn’t mean that you don’t do anything for these two turns.
    You can also play into setting up your opponents board in such a way that you can clear it on turn 5. Don’t underestimate that your turn begins with a free Consecration.

    Sure this card becomes worse the longer the game goes and as a top-deck this is terrible.

  8. I’m really concerned about the DH class. It has been demonstrated when Genn was released that 1-mana hero powers are often OP. It’s worse for DH because it’s a ping HP, especially when compared to Druid. The 1 armor never really mattered for Shapeshift which means than DH HP is a strict powercreep. Add to that the OPness of most DH cards…

    I’m also worried about DH’s future expandability. Not only is DH very limited in its theme, its also limited in terms of flavor. All other classes fit into more general D&D/fantasy archetypes and are therefore easily expandable. DH on the other hand is oddly specific and only exists in the Warcraft universe… They should have picked DK or Monk as a 10th class…

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